A Sashurai’s Review: Dark Matter – Season 3×13 (Darkness looms as the tendrils of hell have been unleashed)

Dark Matter 3x13

 

SUMMARY

Two suspends Ishida’s execution when Teku communicates with the Raza demanding his return. Meanwhile, new information uncovered leads the group to the real Phoenix shipyard containing a massive fleet of Ferrous corp ships. With Truffault’s help, Two, Three, and Six blink drive near the shipyard and attempt to detonate a white-hole bomb. They are sabotaged and captured as Mikkei’s allies, Traugott, betrayed them and joined Ferrous corp. Three and Six are separated but later released by Wexler who became an agent for Mikkei. They recover Two but not before Three is taken down forcing the rest to retreat without him. On the Raza, Two learns that Ferrous corp is sending their cruisers to intercept leaving her to broker a deal with Ishida and Truffault, gaining their ships to fight against them. As the battle begins, Two is revealed to be taken over by the alien species as she manipulates Six into using the blink drive to open a dimensional rip, taking out the shipyard. Meanwhile, Three is taken off the shipyard by Portia with their destination unknown. Six sacrifices himself to open the rip as Ishida is released to subdue Two after the android warns Five. With the rip open, Five and Wexler watch as massive black ships emerge from the opening leaving all corporate ships and the Raza in their path.

 

INITIAL THOUGHTS

Now that’s how you slam a cliffhanger into our faces! Dark Matter gives us one more look into the harsh reality of space-war and the unforgiving atmosphere of truth as their universe becomes the unwilling participant to a full scale invasion. Not without its layers of tragedy, one of the crew’s shining stars is seemingly incinerated but like all science fiction stories, there’s plenty of room for doubt. The last ten minutes alone were worth the wait and things can only get darker from here on out.

 

THE GOOD

Putting Four and Two in opposing sides at the end was a rousing moment to give the fans something different to look forward to. Up until now, Two has been a very capable leader, making hard calls and sometimes handling business herself. Now she’s overtaken by the monsters that plague her universe and it’s up to Five and Four to make it right. Changing the dynamic means we can expect a multitude of different outcomes next season, but for now, I’m just enjoying the merit that Four is providing now that he’s assuredly once more a part of the Raza crew, for now.

 

The overall plot was stylish and very plot driven, giving the crew plenty of chances to make split-second decisions and suffer multiple set backs leaving them very few choices including Six’s sacrifice at the end. The main thing to pull away from the finale is that the crew held onto their central theme that they needed to help save the galaxy from itself. Morality played big with Six questioning the use of the white-hole device on innocent people and Two trying to give Four a way to be with his people again. Wexler’s inclusion to the group was kind of a bonus since his journey as of late had been a relative wash. But collectively, everything built itself to a climactic reveal that means the corporate war will be nothing if not banished in the eyes of these aliens. Let’s hope for that to take root rather quickly.

 

THE BAD

My only real complaint is that the episode wasn’t longer. Some of the hooks that were put in didn’t necessarily have a pay off this time, such as Five’s sister reveal and where Three and Portia will end up, but it’s the show understandably working out its long-term plots for future seasons. We know Three is still thinking about Sarah, but she never appears but they made sure to let us know she’s still out there and he doesn’t remember the tragic tale Four had told him. In fact, when I saw Alicia Reynaud’s picture I genuinely forgot she had a stake in all this, but again, that’s the show thinking long term, so we better start thinking the same.

 

FAVORITE MOMENT

Let’s go ahead and showcase that last minute starting with Six’s sacrifice all the way up to the ships themselves breaking through. The CGI budget made its mark and gave us a blasting visual of twisted shapes ripping through the fabric of space and a daunting sensation that they were there to consume anything in its path. Five knows the darkness they contain and with the corporate war just reaching its apex, now the real threat begins. I must say I’m not convinced truly that Six is gone, but stranger deaths have occurred before. We are talking about the blink drive here and everytime it goes haywire, the crew doesn’t end up dead, just distorted and out of place, and one way or another, I think Six will be saved in some capacity, but we won’t know that for sure until next season. Still, this was a mega moment that definitely dropped the jaw in the closing seconds.

 

CHARACTER MVP

I’d like to give it to Six just in case this was his swansong. I would certainly say it was heartbreaking for Five to deal with Six leaving, and if though he went out on his terms, the fact that he meant so much to her should speak volumes about their nature to care about life and saving people no matter who they are. Six classically demonstrates that episode over episode and will make the decision in a heartbeat to save others over himself because it’s his duty. In the worlds of storytelling, when a character can no longer grow, they either leave, fade away, or die. Someone like Six would go out in a blaze and that’s just what he did. But at the end of the day, I believe he’ll return.

 

ENDING THOUGHTS

I don’t truly think this will be the end of the corporate war. That kind of has to be the on-going epic between warring factions. Ferrous corp will retreat and rise again in their own time. I don’t see the corporations making a dramatic cease-fire over the long run, but maybe just enough to deal with the threat until it’s been reduced to vapor. Who knows, if this will turn into a triumph of humanity or just another age where the darkest aspects of humanity will try and harness the aliens and their power for their own sinister agendas. I’m looking at you, Rook.

 

This may not be in the workings, but if Five’s sister is a twin, I’ll probably laugh. I think in some regards, a twin with Alicia’s upbringing would be an interesting reversal of fortunes and then maybe we can see Jodelle with red hair.

 

This may be looking way too far into the looking glass, but if Portia is in any way an ally to the Raza next season then how will Two’s discovery of her daughter affect both characters? Will this be looked into at all and if so, how will Dr. Shaw be involved as well once the android uprising is in full affect? Even if Portia wasn’t an ally, she’s still important as the details of her survival shouldn’t be all that different than Two’s.

 

I’m hopeful that season 4 will be Dark Matter’s “darkest” chapter as the invasion should take absolute precedence for I’d say the entire season if not the first half at the very least. The Raza needs to be recollect itself with Ishida rejoining the ranks for the short term. He trusts Five and without Six to look after her, maybe Ishida can take over that role assuming he doesn’t reconnect with Teku immediately after this invasion is resolved. There are a lot of possibilities and it’s good to start theorizing right about now.

 

OVERALL SCORE

9 out of 10. The world of Dark Matter is about to get a whole lot bigger as the Raza deals with a massive loss and an invasion of evil. The crew is split once again as a crippling blow is delivered to Ferrous corp, but at a price they weren’t expecting. The aliens have engineered their dominance into the universe and if humanity doesn’t put aside their corporate difference, they may not survive long in their own galaxy. Stellar writing to the end, Dark Matter hand delivers a spectacle of battle and intrigue forcing us to agonize over waiting until next year to find resolution. Is Six truly dispersed in the cosmos? Will Two be subject to possession permanently? And will Three ever get a chance to punch Boone in the face? Hopefully we’ll find out soon. For now, I’ll wait and campaign to cameo as Ishida’s next sword-fighting opponent. As always, thanks for reading and we’ll see you next season.

 

 

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A Sashurai’s Review: Dark Matter – Season 3×09 (Reddit would have downvoted that picture citing it as a repost somehow)

Dark Matter 3x09

 

 

SUMMARY

The crew of the Raza discover they’ve traveled 600 years in the past and return to Earth to lay low and make sense of their situation. Taking refuge in Wisconsin, the crew blend in but are immediately suspected by neighboring kids. When they find out a scientist from the future has stowed away in the past, Two and Three find his house and a working blink drive that summoned the ship as a recall function within the broken blink drive on the Raza. The scientist captures Two and Three and explains he created the blink drive but felt it was too dangerous to be left in anyone’s hands and escaped to the past. After convincing the scientist of their dilemma, he helps Five return to an earlier time in the day to program the Marauder so that they can deal with the police threat that surrounded it. Afterward, they return to their present with the working blink drive while the scientist chooses to stay behind. In the present, the android is called upon by her android associates for help.

 

INITIAL THOUGHTS

In dealing with time travel one must come down on one side of the fence or the other. Time is either fixed or can be changed causing multiple dimensional outcomes. Dark Matter chooses the former as the crew unintentionally inspire the creation of FTL and a calling to explore space itself. This was mostly a humorous look at our characters facing a suburban culture without too much emphasis on current technology and pop-culture references. Surprisingly, it was more tame on the outcome of their paradoxical situation than I suspected but considering the android’s relative expertise on the planet’s subject matter, I was thoroughly entertained for most of it.

 

THE GOOD

Time travel to our present is a bit of a rite of passage in sci-fi storytelling. It generally beats the other premise where they go further back to an era that wouldn’t look as good without a wide-scale budget in hand. In the present, there’s lots of clever nuances and culture clashes one can make and tonight’s episode did so in abundance. In this instance, the cast can observe and comment on our society strengths and weaknesses without any real judgments save for a lack of current technology to fit their needs as Three so eloquently mentioned while walking down the street. They weren’t in any real horrific danger and served to tell a decent story that even gave us the origin of the blink drive and why its creator fled the present.

 

The android was chalk full of idiosyncrasies sometimes going a little out of her way to keep their disguises in check which was probably what made this episode work so well. In some aspects, she nurtures the crew and herds them together when they have absolutely no idea how to deal with the situation. Gathering funds, buying houses, and making house warming platters just shows how resourceful she is along with the smaller details that we as present exclusive patrons would catch and chuckle at.

 

THE BAD

Not a fan of those kids. At the end of the day, Jake was a device instrumental to the creation of the FTL drive built by her granddaughter which Five in no small way was an inspirational marker for that invention. It’s just hard to imagine how suburban lifestyles still leans toward families suspecting neighbors with being cannibals or aliens in this day and age. Seemed silly, but in retrospect I understand their place in the plot.

 

FAVORITE MOMENT

Watching Two reactions as she and Three walked through town. It’s not often we see Two in a state of merriment, but seeing her react to the dog and wanting hot chocolate shows how she can be laid back and positive if given the time to do so. Three comments on in and I like that he does because he’s also recognizing the stress she goes through and that simple things can help lighten the mood. If anything, she might have been the most prepared to stay in the time if it came down to it.

 

CHARACTER MVP

This could go either way for the android or Five, but the android has the situation organized and made the most impact in getting the crew to blend in without too much slip ups or suspicion on their parts. Five’s inspiration for Jake was more happenstance than anything. I’m just glad Jake wasn’t ancestor for Jace Corso or something to that affect.

 

ENDING THOUGHTS

Dungeon Siege III came out around June of 2011. If Jake got the collector’s edition at Christmas that would put their date in Wisconsin in 2012 at the earliest. Now, most console players wouldn’t waste their time trying to passively beat a game over the course of too many months so if Jake didn’t beat the prior game Five was playing within two weeks of getting it, he either hates playing video games or his parents bought him random cheap games that weren’t in his favorite genres to begin with. In either case, Five showed him up.

 

If the crew landed somewhere more populated like LA, Chicago, New York or anywhere really dense, I’m certain Three would have found enough things to keep his mind occupied rather than lament on the lack of technology not available to him. Though to be fair, to him it wasn’t about having it, it was about having access to it the same way we might think of things useful to use nowadays but we don’t really use but it’s nice to have. We have anti-grav boots, sort of.

 

The active blink drive in their possession does raise some interesting dilemmas for the future. Does this mean they can actively move into the past with it, or was that strictly only the scientist’s capability? Will Ishida once more become obsessed with getting it once he learns of its existence and stop at nothing once more to claim it? I feel this will somehow play its course on the finale this season.

 

And speaking of Ishida. Now that Nieman has reached out to him with the alternate Portia and Boone at his side I suspect they’ll work together for that common goal until it no longer suits one of them, but I very much want Ishida to be the one to kill Portia and Boone when the time comes. He should know he can’t trust either of them and it gives us another excuse to have a great fight scene.

 

OVERALL SCORE

8 out of 10. Dark Matter has crossed dimensions and now the past as the crew tackle a jumble of what-if’s in regards to time-paradoxes. Most positive highlights are the small moments of comedic interaction between oblivious neighbors and the android who probably oversold their disguises, but the mark was hit in a fun and enjoyable segment of levity that this show is getting better at showcasing. With a new blink drive in their possession it’s only a matter of “time” before their hunted by all walks of corporate and bounty-hunter types. One thing is for certain, if there’s a retro song to be heard, you can bet the android will awkwardly pelvic thrust to it. Thanks for reading.

 

 

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A Sashurai’s Review: Dark Matter – Season 2×08 (Stop me if you heard this, two androids walk into a Raza…)

Dark Matter 2x08

 

SUMMARY

The crew land in a parallel universe where their counterparts side with the Ferrous Corporation and flee from an attack by Commander Truffault. With a damaged blink drive, Two deals with Truffault personally as the android surmises they are in a parallel dimension. With the appearance of two Raza’s, Truffault agrees to assist Two regain the other blink drive as Four helps lure the resident Raza by appearing as Ryo the emperor. As Portia and Boone are captured, Two and Three attempt to access the drive but are caught in another mission set by Jace Corso involving a dispute with a mining colony wanting independence from Ferruos Corp. Unable to diffuse the situation, Two tries to stop Corso from detonating a nuke on the planet but is unsuccessful. Once back on the ship, the other android helps Two and Three subdue the crew. Truffault tries to double-cross Two, but with the help of the android, they foil her plan and allow Portia and Boone to return to their ship sans their blink drive. Once installed, the Raza crew return to their dimension only to find a stowaway marauder detach and flee to another sector in space, its occupant(s) unknown. Later, Two experiences another episode with dizziness and collapses in her room.

 

INITIAL THOUGHTS

A delightful venture into experimental technology results in Dark Matter’s first profound arc into the sub-plot of parallel dimensions. Not withstanding a few kinks in the hull, this episode collectively straddles the space-fence with a fresh plot and sees the return of characters long distant from the series. Though earnest in its tale of “what if the Raza went bad,” tonight’s storyline left more questions than answers, most certainly with who stowed away from the other dimension? But was “Stuff to Steal, People to Kill” just a one-off or will this parallel world be a foot-hold into more crazy cross-overs in the future? I guess it all depends on what story is ultimately being told, the corporate war, or a ship just trying to save the universe.

 

THE GOOD

I’ll admit, I was waiting for someone to explain time-travel as the thesis of this plot only to find that they broke a hole into another universe which is certainly a more fitting abstract considering the drive’s function. What’s interesting to note is the reference to the cosmic microwave background, something not often discussed in sci-fi dimensional hopping. It’s temperature had a variance which gave the suggestion of a separate universe and if the android was able to detect that within the active field then such a determination is possible. I would have liked if the android dived further into that premise but with Two probably not prepped for such a conversation, it would have fallen to the lamen observer. In any case, I applaud the short but prompt explanation as to their departure and arrival to another universe and felt it sticks within the paradigm their telling.

 

There’s also a reoccurring theme of alignment shifts within the main cast, mostly Two, Three, and Four at this point but the show continues to inform us that under any other circumstances outside of Five’s influence, the crew would be essentially anarchistic and murderous without relent. Twice this season we’ve been treated to the “Bad” Raza crew either in the form or another and it stands to reason that the struggle with staying good-natured is still very much real within the crew’s lives. For Five and Six it’s different, but what I like about the theme is that there’s no way of knowing for sure if those that have been labeled as good characters will inevitably turn evil for one reason or another, such as when Six betrayed the crew in the finale or when we see Corso running around as the opposite of One. I wonder if we’ll see an evil Five wreck havoc in her own way one day.

 

THE BAD

A few missed opportunities, mostly interactions and dialogue with the doppelgangers. I would think Two and Portia would have more to discuss about their physical design and origin than anything else especially since Two had been suffering from those strange jitters would came back in full force in the final scene. I think Kal’s demise was handled a little too ubruptly, but as Boone had shown, they don’t keep prisoners or traitors alive I imagine. The trip down to the mining colony was to my view a futile plot point, something we’d seen before and really didn’t need to witness again. I would have preferred a different kind of mission the Raza was sent on, but the Ferrous Corp tend to wrap their sights on colonies like the one Corso lit up with a nuke. I suppose not too much could inevitably change in a parallel world.

 

FAVORITE MOMENT

When they returned to their own universe only to find a separate marauder escape. Those kinds of loose threads help evolve an already complicated plot and without knowing who’s on the ship, fan speculation could go in all sorts of directions. I have my own suspicions which I’ll get into in a short moment. Needless to say, there was a consequence for stealing another blink drive and soon, the crew will figure out who that consequence will be.

 

CHARACTER MVP

I think Two deserve most of the credit here tonight. She tried to diffuse and stabilize multiple situations and save lives even though it was another universe entirely. She still felt the responsibility to safeguard anyone that was in conflict with the evil crew because it mattered. She doesn’t like messes and tries to clean up everything. It’s the sign of a good leader even if some decisions turn out for the worst. She still tried to make right and even let her wicked double go probably knowing they would still be up to no good on their side.

 

ENDING THOUGHTS

As to who came back from the other side, I want to say the answer is simple; Jace Corso. It’s more about keeping the actor on the show than anything else, I believe and it fits that he would stowaway while the others weren’t looking. Does that mean Wexler and Tash made it as well? Possible, but they weren’t characters that made a big enough impact in my opinion, I think it was one and one alone.

 

The second android made an interesting comment about Portia making her the way she is and owing her because of it. I felt there should have been more there, something to entice the conversation further or at the very least make Two and her android suspicious of something. Who knows, maybe it was the other android who stowed away on the marauder, with a mission of her own. That was my only guess at the moment.

 

If the Raza essentially accidentally broke into another dimension with a drive that wasn’t adjust properly, then how did the android know how to reproduce the same effect to get them back home without damaging the drive? Kinda minor but that also leads me to wonder how Portia figured that part on her own unless there’s been some parallel dimensional hopping that we don’t know about by a previous party perhaps?

 

Just so everyone knows, when you’re evil, that means you dress your ship in darkness and red lights all over the place, because evil. I actually preferred that design but I can see why it wouldn’t last on the normal Raza ship.

 

This is also the second time we’ve ended an episode on Two’s body fluctuations. I did peek at the preview for next week and I’m delighted that Wil Wheaton will be back to extend a “helping” hand as Rook. As to what’s ailing Two, I’m certain is has to do with either a fail-safe in her system caused by Rook or possibly a breakdown in her genetic structure, something she needs that only Rook has. We’ll see next week.

 

OVERALL SCORE

8 out of 10. Dark Matter continues to pull away at the veil of exploited technology and puts the crew in a perilous plot to save themselves or suffer at the hand of their evil twins. Six’s scene with Five proved to be the most relevant as time and time again we’re made to understand Five’s importance on the show as a crucial one. We don’t truly know if this is the first of many trips to this universe or different ones can be traveled to down the road, but for now we’ll contend with an evil stowaway and a working blink drive that is at their disposal. Devon’s fate is still unknown as Nyx will likely rejoin the crew next week while Two faces her ailment head on. It’s getting hotter in space as the Raza climbs higher into trouble cosmic-waters, but so far, it’s a kickin’ journey. Keep up the good work and thanks for reading.

 

 

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A Sashurai’s Review: Dark Matter – Season 2×03 (Pairing any bluetooth device while you have nanites in your system is never good)

Dark Matter 2x03

 

SUMMARY

After the android is unsuccessful with linking to the Raza, she undergoes a sleep repair cycle, but the result of her failed link prompts the computer system to activate brain scans which knock out Two, Three, and Four. They wake as their original cruel personalities and capture the new crew including Five. Convinced she can save them, Five escapes while Arax, Devon, and Nyx hold off Three and Four by gun fire. Meanwhile, Two links with the ship herself giving her control over its systems allowing her to recapture the team. Five, with the help of the android’s doppelganger AI persona, uses her personal link device to join into Two’s memories, specifically at a vulnerable state in her life and stops Two from killing the crew. Later, the old crew are returned to their previous selves and learn that their memories were never wiped but rather suppressed. While they hold off on merging their old memories with the new, Five returns a lock-box belonging to Three who inadvertently turns on a transponder device placed within the box, prompting a man in an unknown city to tell another that the transponder has been activated and belongs to Boone (Three).

 

INITIAL THOUGHTS

It’s a dark day for Five as she contents with untrustworthy crew members and the old incarnations of her friends. This self-contained episode is a marker for personal trials and games of trust as arguably the most cherished character on the show begins another chapter in her growth. Smiles and betrayals run rampant throughout the vacant halls of their ship giving way to a realization that personality and one’s true self is sometimes the hardest test to take. I’m pleasantly satisfied with the amount of skepticism the crew maintained without over-saturating the plot with too many plot-twists. The key was making Five not just a resourceful crew member, but someone who believes in the personalities that have become her friends. With Six on ice, she has become the new moral compass on the show and deservedly so. All that’s left to discover is who did Three inadvertently contact, and how deep does Arax’s relationship go with Alicia Reynaud?

 

THE GOOD

The season needed a little breathing room after the intense escape from last week’s episode. Here, we’re given a old glimpse into the familiar halls of the Raza complete with its darkened corridors and grim colored-rooms. By and far we needed the comfort of knowing the ship hadn’t changed much and that the crew were still assessing their direction while taking on new members. We didn’t need more departures and cities to scour through, just a bit of rummaging through the old set and a sense that things are still far from normal even in the comfort of their space-home.

 

The basic sense of the plot centered around seeing how Two, Three, and Four reacted to waking from their old slumber. I doubt this is the last time we’ll see them in their original forms as they carried on without skipping much of a beat save for Two hell-bent on merging with the ship’s systems, an act even she wasn’t aware of until the moment it happened. What this episode tapped into toward the end was the realization that memories and traits are so incredibly important to one’s state of mind that any unlocking or merging of old memories would take away who they are and what they may try to accomplish in the future. In short, its a case of duality versus morality. If Five believes in the good morals of who she became friend with, then whoever they used to be, memories or not, don’t matter, and like her, deserve a clean slate. In this case it’s very literal, but as long as the crew struggle with keeping those memories far from their heads, they’ll stand to be in a better position then when they arrived on the ship.

 

THE BAD

Two’s persona as Portia was both a great look into the mindset of her merciless past, and a twisted portrayal into someone obsessed with opening and closing the doors on her ship with her own mind. Her smiles were less frightening and more self-absorbed over the possibilities of controlling the ship with a throught. While it was unique to see she had that dormant ability, I’m not convinced this was the right time to put her through it. The persona Portia is still very new and chaotic, but here we’re given a raw look into her megalomaniacal nature and we’re only three episodes into season 2. I guess where I feel it lost me was that how powerful can one truly feel when they’re linking to a ship’s system? This plot just didn’t seem the right time to throw that detail in the mix. Maybe further down the road when she’s in a real position to wreck havoc.

 

FAVORITE MOMENT

When Five beat down on Two in the old memory. It was as strong as we’ve ever seen Five be and on her own she was able to reach out and humble the Portia personality which really shouldn’t have been an easy task. And against “evil” android’s insistence, Five made the better call and helped put the crew back in the states of mind she knows is better for them. Here’s hoping she won’t crawl into any more ducts and crawlspaces to escape her enemies, but rather face them head on.

 

CHARACTER MVP

Five is alive and kicking with serious conviction. She showed more guile and determination than in recent memory and is willing to fight for her friends when they can’t. She’s more than earned her place among the crew, and moving forward, I imagine they’ll put their trust in her when the times come. The pace at which she’s learning is perfect too, because she shouldn’t have all the answers right now, but certainly there’s ability and the will to see an action through to the end and she’s not shying away from that responsibility.

 

ENDING THOUGHTS

Five’s outfit seemed extraordinarily random tonight. I kept having Christmas themes stuck in my head with that color-scheme, as though any moment she’d sit down with a hot cup of coco and read by the fire once things settled down. Where would she shop for that stuff anyway?

 

I’m not sure if it was intentional or not, but every single line delivered by Nyx seemed like she was purposefully telling us she was hiding something. The most brutal example is when Nyx and Five ran into each other while Five was searching for Portia and Nyx completely sold this “I’m pretending to help you but really I’m not” attitude. Everything still seems off and awkward about her nature and given Arax’s ties to Alicia, it’s safe to say the true villain is…is Devon! No, kidding. It’s really evil AI android doppelganger lady. Marks my words.

 

I appreciate the show dipping back into season one plots that may have slipped off the radar such as Three’s relationship with Sarah both in current and Boone’s persona. Those small details should keep humanizing our heroes and keep them grounded as they venture off into this abstract missions with gun fire and blazes of glory. Plus, they’re continuing to show us that there are still secrets in the vault yet uncovered. Keep them coming.

 

I wouldn’t keep Six on ice too long. It was fine keeping him out of this week’s turmoil, but as someone who needs to find new redemption, we need to get him walking and talking again. Maybe he knows things, maybe he doesn’t, but if anyone else has something to prove to the crew, it’s Six now that he’s on his own from the Galactic Authority.

 

One detail I think might have been missed was Portia, Ryu and Boone never once mentioning One and Six as “missing” from the ship after they woke up. I could be forgetting, but I think they were all aware of each other right before they had their minds wiped and it stands to reason that them not being around would have given more credence to Five when she tried to explain how different things were. It’s a loose note, but something that caught my eye.

 

OVERALL SCORE

8 out of 10. Keeping the plot central to the confines of the ship, Dark Matter engages the trials of conformity by returning to us the core personalities of three crew members. For an eyelash of time, we didn’t know where they would end up, once more complicating the arc with the agendas of those we know and those that were, not to mention the new crew who have their own things to hide. Two’s abilities stretch further than we might have guessed as Five did her best to save her friend. In every chapter of forming a family, there’s always the fear that who someone once was will creep back and destroy the ties that bind in the present. It’s innate but sometimes looming around the corner fighting for its right to exist. As the crew continues to unravel the new threads before them, their biggest challenges may not come from outside, but from within. A simple, but effective tale that captured the core of the ship and it’s plight of the crew. Until next week, thanks for reading.

 

 

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